Daggerheart Fight Club

This is a simple tool to help GMs track resources in Daggerheart. Due to my busy schedule, I am not able to ship the new features as fast as I want to keep up with the updates. This app will stay up until next year. Once we get the official release of Daggerheart, I might pick this again. Thank you everyone for your support and let's have fun playing Daggerheart.

Download the Playtest Critical Role's Daggerheart Live One Shot

Action Tokens: 0

Fear Tokens:

Countdown: 8

GM Moves

Combat Tips for GM

Monsters

Thistlefolk Ambusher

Dagger - Melee - 2d8+1 (phy)

Attack Modifier: +1

Difficulty: 13

Minor 1 | Major 6 | Severe 10

HP:

Stress: None

MOVE

Ambush: When the ambusher enters the scene without being spotted first, they may immediately move into melee with a target and make an attack against them. On a success, they strike with their dagger for 2d8+4 (phy) damage.

Attack Roll:

Damage:

Damage:

Thistlefolk Thief

Serated Blade - Melee - 3d6 (phy)

Attack Modifier: +3

Difficulty: 14

Minor 1 | Major 10 | Severe 15

HP:

Stress: None

MOVE

Back Off: Spend Fear and make an attack roll against a target. On a success, the thief places their hand on the target’s chest and blasts them backwards, dealing 2d8 magic damage and pushing them into far range.

Attack Roll:

Damage:

Damage:

Strix-Wolf Mother

Bite - Melee - 1d6+3 (phy)

Attack Modifier: +1

Difficulty: 10

Minor 1 | Major 4 | Severe 8

HP:

Stress: None

Attack Roll:

Damage:

Ancient Skeleton

Rusted Sword - Melee - 3d6+2 (phy)

Attack Modifier: +0

Difficulty: 12

Minor 1 | Major 8

HP:

Stress: None

MOVE

Group Attack - Close 5

Spend Fear and activate every ancient skeleton within Close range of a target to move into Melee with them, dealing 5 damage each.

Attack Roll:

Damage:

Forest Wraith

Lifedrain - Far - 1d10+4 (mag)

Attack Modifier: +3

Difficulty: 13

Minor 1 | Major 10 | Severe 20

HP:

Stress: None

MOVE

Spectral Body: The Forest Wraith has resistance to physical damage Memory Delve: Spend Fear to make an attack roll against a close target. On a success, the Forest Wraith flies into melee and places their hand upon the target’s cheek. Ask the player to describe a terrifying moment from their character’s childhood. Then deal 1d20+2 magic damage and make them temporarily Vulnerable until their next rest.

Pass-Through: Spend 2 Fear and make an attack roll against a target in melee. On a success, the Forest Wraith passes through the target, pushing their soul from from their body momentarily. They cannot act again until the Ritual Countdown ticks down one value.

Attack Roll:

Damage:

Damage: